Sponsored By
Efika 5200B Project
The theory of everything

in category Applications & Software
proposed by AliveMOon on 31st January 2006 (accepted on 11th February 2006)
Project Summary
Hello!

I like port my MMORPG game for EFIKA and ODW
Work title:
The theory of everything

    A universe according tu human beings - in case of using real scale we detect an other spacecraft as a radarsignal or a small point passing by. It is an adventure to find somebody in the universe. In TTOE the characters are human being size, spacecrafts are at about the size of a car, the planets are so big like a fortress here in the Erth(as big as one level in the other games), the distance between two planet is just some kilometers, but the solar systems together frame a huge galaxy. Therefore will be the game such exciting, as every other racing games, because you can vie with others sitting in your spaceshuttle, overtake them and figth in a hand to hand combat.


I think EFIKA very good platform for my MMORPG clinet.



We are lookin for opportunities for current development project.
We send you information about our firm, design concept, system presentment, references, after a NDA contract with you.

Please contact us by interest,
thank you in advance:

Bodor Dezső

Project Blog Entries

  LightWave3D Object (lwo2) converter
posted by AliveMOon on 21st March 2006


Title: Open Source Video Game Engine
Author: AliveMOon
Genre: Open Source Game Engin
Platform: WinXP DirectX9, EFIKA with LINUX OpenGL and other platforms

If my sample source to give assistance to you, please send me any nice gift parcel!
For examle:
I very like assembly one Harley Davidson chopper, please send me any good work Harley Davidson component or tools :), but very good and simple solution, if you send me token payment, 10 EURO or US$.

Go in for doing visit back! I will freqvently refresh new and better sample source. If you send me nice gift take it have question in game develop subject.


VisualStudio 6.0(Temporary) C++ workspace samples:
Required: Installed current issue DirectX9 SDK

  • Load LightWave3D (lwo2)object file in program and show you in windows - www.grandpace.com

Coming soon..

  • Save Grandpace International Object file frormat - GIO
  • Move and turn objects, lights and cameras by vectors and matrices!
  • Read LightWave3D scene (lws) - animated objects dinamic bones
  • Save Grandpace International Animation file format - GIA !!!! :)
  • Shaders - GIX
  • ColissionDetect
  • etc...
  Overview
posted by AliveMOon on 12th February 2006



  • Genre: 3D, Sci-Fi RPG in burlesque style. The player can connect through the internet to an MMORPG World.
  • Perspective: mainly third person's perspective, but we are allowed to choose from other perspectives.
  • Pletaform:
    Client: EFIKA or ODW with LINUX and MorphOS (OpenGL and TinyGL)
    Server: High Density Blade with LINUX
  • Target Audience: children between 9 and 16 years ( but the game not really has an age limit)
  • Developper: Grandpace Developer Team
  • Publisher: Wanted!
  • Expected Goldmaster Delivery Data: 2007
  • Multiplayer mode: MMORPG game, dynamic and varyng chaos developing according to the number of players, with endless playing time.
  • Single player mode: RPG game, with the playing time 50 hours, for a player in the age between 9-16 years take 5 mounths to play it till the end. The missions are not lineal, they are organized in a tree structure. The player easily can find more missions to be solved in 25 minutes in each kind of level.
  • A universe according tu human beings: in case of using real scale we detect an other spacecraft as a radarsignal or a small point passing by. It is an adventure to find somebody in the universe. In TTOE the characters are human being size, spacecrafts are at about the size of a car, the planets are so big like a fortress here in the Erth(as big as one level in the other games), the distance between two planet is just some kilometers, but the solar systems together frame a huge galaxy. Therefore will be the game such exciting, as every other racing games, because you can vie with others sitting in your spaceshuttle, overtake them and figth in a hand to hand combat.
  • Dynamic seasons: various phenomenas of nature, the different lifecycles of the flora can be seen. In autumn the leafs are falling, in winter we only see bald trees, in springtime there are Flowers on the trees, then petals falling, rain, snow, wind, meteors, comest etc.
  • Dinamic daytime: we realise a special shadow and shine play. Romantic players can pass through the sunset or the sunrise on after the other.
  • Special toolkit to build a spacecraft: these are compatible to each other, so they can mixed. (hybrid spacecrafts)
  • Special toolkit to build buildings: houses to live in, built on the planets. These are also compatible to each other.
  • Et cetera and many more TOP SECRET features
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