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I don't remember, I compiled with the first package which was giving the required GL headers. I also noticed that GL support is not complete: textures are not implemented for example.
It does support textures, but OpenGLES 2.0 removes all the fixed function pipeline in favor of fragment shaders and vertex shaders. So there is a little work required to just map a texture to the side of a cube..
OpenGLES 1.1 maps onto ES2.0 (it's an emulation layer) and will provide all the OpenGL 2.0 features from the desktop you probably need but you have to take into account the few, more advanced, missing features..