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Actually, I doubt even 2 or 3 SpursEngine cards will reach the total performance of this PowerXCell 8i card (perhaps it will reach the PS3 Cell BE performance, in some cases)
It won't but I bet it could be close. You're looking at a 1.5GHz chip with 4 SPEs, linked across a single PCI Express lane on the reference design and Leadtek card, but the chip spec they announced earlier in the year said the chip is capable of a 4-lane link. This basically means you get between 250MB/s each way on the low end, and 1GB/s each way on the high end.
This only matters if you're doing transfers to the host though; the 128MB of XDR RAM on the SpursEngine reference card would be uploaded with data, and the SPEs set to run that code. They would operate on that data and output data to the same memory (or to system memory if needs must).
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(how many PCI-e cards can one fit in a case anyway?)
As many as you have slots.
http://usa.asus.com/products.aspx?l1=3& ... odelmenu=1
If you go for 1x card then you can fit 4 of them in here.
http://usa.asus.com/products.aspx?l1=3& ... odelmenu=1
If you go for a 4x card then you can fit 4 of them in here, or 2 of them in the previous board :D
Most systems you'd probably be able to fit one or two, which is enough, really, and more if you only want onboard graphics (since you don't have to "waste" a 16x slot on a graphics adapter)
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at a fraction of the cost (I guess the code modifications would be minor as well).
Well if Linux spufs was working it'd be absolutely identical except for the code running on the host processor (no PPU assembly please :) - DMA from the SPE local memory to the XDR is handled the same as on Cell, and DMA from XDR to PCI Express is handled just as any other PCI Express card, just like a graphics adapter, and I'd suppose you'd deal with it in exactly the same way too - upload a texture, process it, download it back to the host again. Or with the MPEG[24] encoder and decoder on the chip, pass it right back to that, and then get the compressed data back for saving to a file.