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PostPosted: Mon Aug 27, 2007 2:40 am 
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Joined: Mon Jul 30, 2007 5:56 am
Posts: 6
Location: Eastern Germany
Hi,

I've been digging throught the data sheets and there are only information about 4:3 resolutions.

Digging through the framebuffer code, I found LCD_1680x1050 (xgi-kernel-fb/xgi/vgatypes.h) which indicates that my screen's resolution might be supported, but in other sections of the code there are again only 4:3 resolutions mentioned.

Does it support widescreen resolutions (particularly 1680x1050) or does it not?


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PostPosted: Mon Aug 27, 2007 4:05 am 
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Joined: Fri Sep 24, 2004 1:39 am
Posts: 1589
Location: Austin, TX
Quote:
Hi,

I've been digging throught the data sheets and there are only information about 4:3 resolutions.

Digging through the framebuffer code, I found LCD_1680x1050 (xgi-kernel-fb/xgi/vgatypes.h) which indicates that my screen's resolution might be supported, but in other sections of the code there are again only 4:3 resolutions mentioned.

Does it support widescreen resolutions (particularly 1680x1050) or does it not?
It'll support any resolution you can create a modeline for. As for generating modelines, well.. that is up to you (plenty of docs on the web for it). The fbset toolkit might help you out.

_________________
Matt Sealey


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