Quote:
Strongly annoyed about those closed-Micro$oft
WMV Codecs, that do not work in MPlayer?
I have seen ppc-users using the x86-Mplayer with win-dlls
via qemu. But I never did this effort, rather I would have
bootet osx on such occasions. (My last personal reason
for osx: gone now! :) )
There are reference code and very detailed instructions
online on how to join vc1_reference code with ffmpeg.
Updated On Feb-16 it now works with current ffmpeg-cvs.
Converting of those WMVs is no problem anymore!
Look here:
http://multimedia.cx/eggs/?p=129
Don't forget to do step 12.5 in the footnote.
Converting works nice for me, although quite slow.
seeing as zambelli VC-1 ms coder posted the new thread
http://forum.doom9.org/showthread.php?t=117957
about the first non beta wmv9/vc-1, i dont know if it would work with one of the ways you write about but it says this
"“In case you’re wondering what has changed in the WMV3/WVC1 encoder since Beta 2, it’s fixes for some crashing bugs, VC-1 conformance bugs, interlaced encoding support, and performance improvements for higher complexity modes. The most interesting one is the interlacing fix: Using “VideoType†registry setting now correctly switches between progressive, frame interlaced, field interlaced, and mixed content encoding, and produces VC-1 compliant content - which was not the case in earlier betas.â€
of course if BetaBoy can be convinced to port their full family of codecs/apps to the platform then playing AVC, VC-1 and others wont be a problem perhaps.
http://forum.doom9.org/showthread.php?p ... post876956
while im here and dont know what thread to bump so ill just add about NVIDIA rethinks the GPU with the new GeForce 8800
http://arstechnica.com/news.ars/post/20061108-8182.html
"Ideally, a program for the G80 would consists of hundreds of stream processing threads running simultaneously on the GPU's many arrays of tiny, scalar stream processors. These threads could do anything from graphics and physics calculations to medical imaging or data visualization.
Making a fully generalizable stream processor like the G80 required NVIDIA to include a feature that graphics programmers have desired for as long as they've wanted a unified shader model: a hardware virtual memory implementation for the GPU that enables seamless access to main memory for GPU-based programs."
i dont think we (the whole collective PPC)can yet convince them to OSS a driver for our use but the hardwares moving on and someone here might find a way.......
funny how that gpu reminds me of the KiloCORE description......